36th Dieron Regulars

Öffentlicher Bereich / Public Area => Mechwarrior Club => Topic started by: Izamu "Exard" Noguchi on 20.12.2019 18:21

Title: Building my custom Ironman Campaign...
Post by: Izamu "Exard" Noguchi on 20.12.2019 18:21
...I started a new campaign and enforced some rules on myself to make it more of a challenge. And I need some tips/hints from you to tweak some criteria as I'm not totally sure what I do atm.


Basically it's like HBS Battletech with Mech Destruction+Ironman+Lethality.I'm not sure about the last point as it feels like optimizing too much. Tell me what you think about it and if you have some other interesting rules I could play with.
Title: Re: Building my custom Ironman Campaign...
Post by: Joshua "Gaookami" O'Connell on 20.12.2019 22:43
That sounds quite bold, especially the part with the injured pilots:
Pilot: Damn, a paper cut from the new mechs manual
You: Well, you're dead
:-D
Title: Re: Building my custom Ironman Campaign...
Post by: Jonas "Warschnuffel" Maltex on 21.12.2019 13:10
Hard. Harder. Exard.

Du Tier. :>
Title: Re: Building my custom Ironman Campaign...
Post by: Hachirou "Phidias86" Girisha on 21.12.2019 14:34
Quote from: Izamu "Exard" Noguchi on 20.12.2019 18:21
  • Whenever a Pilot is injured, he is considered dead. Means I dismiss him in the barracks.
  • Chassis can be converted to other canon variants if the slots allow it (e.g. Jenner-D -> Jenner F or WHM-6R -> WHM-6K or -6D

I would differentiate according to the cause of the injures. Sidetorso or both legs blown away? Okay, this is surely survivable. Serious stuff happened to CT or head? That's it for the pilot.

For the Chassis-conversion I would suggest a lore based historical approach: Until 3025 no conversion at all exept changing quality of the weapons/equipment itself (= replacing a Tier1-AC5 with a Tier3-AC5 or changing single-shot vs. burst-fire). After 3025 slight conversions and alterations are possible (= your examples). After 3039 even some heavier alterations pop up, because most great houses gotten the hang of designing their own mechs again (= relocations of ammo and armor).
Title: Re: Building my custom Ironman Campaign...
Post by: Izamu "Exard" Noguchi on 23.12.2019 16:56
Update: We had some fun yesterday in Co-Op fielding heavies and mediums in rather dangerous missions with mechs that have deficits both in armor and/or weaponry.

I really enjoy playing like that and gives me more of a thrill because you can lose mechs and pilots, and my Warhammer and my newly gained pilot was on the edge of destruction two times yesterday and we lost a couple of components. In the end we completed the Quest series with 60 difficulty and it was a fun evening with good pilots and rather underwhelming mechs.

After Christmas, I'd like to push the campaign further into more difficult missions (70-90) and am always happy to have good pilots from the 36th on my side.



Title: Re: Building my custom Ironman Campaign...
Post by: Hatake "Storyteller" Matsumura on 23.12.2019 18:25
It was so much fun! I piloted the Warhammer and got veeeeery close to destruction, but managed to survive. It's been the ride of the (MW5) life! 😊