Announcement Trailer:
https://www.youtube.com/watch?v=ELKyrmDlTd4
Read more:
https://www.paradoxplaza.com/battletech---flashpoint/BTBT01ESK0000001-MASTER.html?utm_source=fb-owned&utm_medium=social-owned&utm_content=post&utm_campaign=flas_bt_20180821_pla_ann
YEAH!!! More close range slice and dice!!!
ONAI WANTS FLASHPOINT NOW!!!!
Yepp. Gonna be fun. Chippidichopchopchop :seppuku:
Pics reveal the three Mechs: Cyclops, Crab and Hatchetman.
Plus: Extended drops aka Flashpoints. I'm guessing it's going into the same direction as the last story-mission aka consecutive drops (hopefully without the possibility to restock your ammunition/armor). This would give the game much more strategical depth, because it would further limit cookie-cutting without doing the honest-man. (y)
I think ammunition will not be of any concern, because now it is kinda "auto-refill" after the match has ended. My guess: They will not repair the mechs only after a fight on an extended campaign. Otherwise the would have to rework the whole re-arming mechanics.
But I can live with that. They include new missions for lights and mediums only and they will have extended campaigns on one planet. That's what I am looking for. The Hatchetman is a nice bonus, the Crab and the Cyclops I don't mind.
I just wish they enable Marauder and Warhammer in the near future, because they are already in the code.
Quote from: Hatake "Storyteller" Matsumura on 21.08.2018 16:20
I just wish they enable Marauder and Warhammer in the near future, because they are already in the code.
Maybe after the third or fourth DLC/Expansion, when sales for paradox-titles usually are declining :mrgreen: