LRM-update in public test

Started by Hachirou "Phidias86" Girisha, 16.01.2019 10:42

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Hachirou "Phidias86" Girisha

https://mwomercs.com/news/2019/01/2210-public-test-session-long-range-missile-updates-series

They want to make LRMs more intelligent, e.g. buffing the direct fire and nerfing the indirect fire. Reasons are the problems with LRMs on maps with ceilings (esp. crimson strait and rubelite oasis) and the lack of notable penalties for firing indirect.

Hatake "Storyteller" Matsumura

I like the approach, but I think PGI is making too many adjustments at the same time - as usual.

Changing the flight path for direct fire in the first place would have been enough. Tuning the heatscale, the spread and the velocity at the same time ... how would you know what is good and what's not?